Saturday, January 31, 2009

Silent Hill: Homecoming

Hey There! H4ZM4T Again, with another review! Two in one day? Looks like the rookie isn't slackin.

So Now I've got Silent Hill: Homecoming, another installment to the wonderfully horrific Silent Hill Series. In this game, you play Alex Sheppard, A soldier who was wounded in battle who is coming home because he has been having disturbing dreams about his brother, Josh.

Now the game starts off with you in Alchemilla Hospital, an infamous area to the silent hill series. The first thing I noticed is that this game is basically a Resident Evil 4 Rip off. It has the same over the shoulder style, with the gun style combat, and the same basic graphics. The saddening things is that Yes, the graphics are pretty much just like Resident Evil 4.

Also, when you do get out of the hospital, you'll notice you're not in Silent Hill, But in Sheppard's Glen, a town quite near Silent Hill. You'll find the area is practically Silent Hill without a Hospital, school, and ridculously scary guy with a giant sword walking around.

Aside from the Graphics problem, the game is extremely buggy. I've gotten into so many glitches that I'm extremely happy I Saved a lot. I've gotten to points in the game where enemies won't die, You fall through the level, you get stuck behind an invisible wall, texture failures, etc.


Now don't get me wrong. I had a lot of fun playing this game. The puzzles are fun and challenging, and not too repetitive, The Combat isn't that bad, even though it feels like you've done it before, The story is enticing, and I'm not gonna lie, it's pretty damn creepy. You don't get the feeling of helplessness like you do from the other silent hill games, but that's because the combat has been designed so you can ACTUALLY KILL in this game.


Overall, I give this a 6/10. If it isn't for you, it isn't for you, and The glitches and pre-gen graphics really killed the vibe.

No comments:

Post a Comment